Berikut ini adalah program OpenGL untuk membuat tanda plus.
#include <windows.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdarg.h>
#include <glut.h>
#include <glu.h>
void initRendering() {
glEnable(GL_DEPTH_TEST);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glShadeModel(GL_SMOOTH);
}
void handleResize(int w, int h) {
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45.0, (double)w / (double)h,7.0, 100.0);
glMatrixMode (GL_MODELVIEW);
}
void drawScene() {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.0f, 0.0f, -8.0f);
GLfloat ambientColor[] = {1.0f, 0.0f, 0.0f, 1.0f};
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambientColor);
GLfloat lightColor0[] = {2.0,0.5,3.0,1.0};
GLfloat lightPos0[] = {3.0f, 10.0f, 2.0f, 4.0f};
glLightfv(GL_LIGHT0, GL_DIFFUSE, lightColor0);
glLightfv(GL_LIGHT0, GL_POSITION, lightPos0);
gluLookAt (3.0, 2.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
glutSolidCube(1.0);
glTranslatef(1.0, 1.0, 0.0);
glutSolidCube(1.0);
GLfloat lightColor1[] = {1.0,3.0,4.0,1.0};
glLightfv(GL_LIGHT0, GL_DIFFUSE, lightColor0);
glTranslatef(-2.0, 0.0, 0.0);
glutSolidCube(1.0);
GLfloat lightColor2[] = {2.0,3.0,0.0,4.0};
glLightfv(GL_LIGHT0, GL_DIFFUSE, lightColor1);
glTranslatef(1.0, 0.0, 0.0);
glutSolidCube(1.0);
glTranslatef(0.0, 1.0, 0.0);
glutSolidCube(1.0);
glFlush ();
glEnd();
glutSwapBuffers();
}
int main(int argc, char** argv) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize(400, 400);
glutCreateWindow("Lighting - videotutorialsrock.com");
initRendering();
glutDisplayFunc(drawScene);
glutReshapeFunc(handleResize);
glutMainLoop();
return 0;
}
0 komentar:
Post a Comment