Praktikum 2 grafika :
#include <windows.h>
#include <stdlib.h>
#include <string.h>
#include <stdarg.h>
#include <glut.h>
#define drawOneLine(x1,y1,x2,y2) glBegin(GL_LINES); glVertex2f ((x1),(y1)); glVertex2f ((x2),(y2)); glEnd();
void init(void)
{
glClearColor (0.0, 0.0, 0.0, 0.0);
glShadeModel (GL_FLAT);
}
void display (void)
{
int i;
glClear (GL_COLOR_BUFFER_BIT);/* select white for all lines */
glColor3f (1.0, 1.0, 1.0);
glEnable (GL_LINE_STIPPLE);
//glLineStipple (1,0x0101);/*dotted*/
//drawOneLine (50.0, 125.0, 150.0, 125.0);
glLineStipple (1, 0x00FF); /*dotted*/
drawOneLine (50.0, 10.0, 200.0, 50.0);
glLineStipple (1, 0x00FF); /* dashed */
drawOneLine (50.0, 200.0, 200.0, 90.0);
glLineStipple (1, 0x00FF); /* dashed */
drawOneLine (50.0, 90.0, 200.0, 90.0);
//glLineStipple (1, 0x1C47); /* dash/dot/dash */
//drawOneLine (250.0, 125.0, 350.0, 125.0);
glDisable (GL_LINE_STIPPLE);
glFlush ();
}
void reshape (int w, int h)
{
glViewport (0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
gluOrtho2D (0.0, (GLdouble) w, 0.0, (GLdouble) h);
}
int main (int argc, char** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize (400,150);
glutInitWindowPosition (100, 100);
glutCreateWindow (argv[0]);
init ();
glutDisplayFunc (display);
glutReshapeFunc (reshape);
glutMainLoop();
return 0;
}
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