18 June 2012

OpenGL untuk membuat 2 buah kotak berjajar


Berikut ini adalah program OpenGL untuk membuat 2 buah kotak berjajar

PRAKTIKUM 3

/* Praktikum 03 
* Membuat objek primitif : poligon 
*/

#include <windows.h> 
#include <stdio.h> 
#include <stdlib.h> 
#include <string.h> 
#include <stdarg.h> 
#include <glut.h> 

void display(void)
{
GLubyte fly[] = {
0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00, 0x00,
0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00, 0x00,
0x04, 0x60, 0x06, 0x20, 0x04, 0x30, 0x0C, 0x20,
0x04, 0x18, 0x18, 0x20, 0x04, 0x0C, 0x30, 0x20,
0x04, 0x06, 0x60, 0x20, 0x44, 0x03, 0xC0, 0x22,
0x44, 0x01, 0x80, 0x22, 0x44, 0x01, 0x80, 0x22,
0x44, 0x01, 0x80, 0x22, 0x44, 0x01, 0x80, 0x22,
0x44, 0x01, 0x80, 0x22, 0x44, 0x01, 0x80, 0x22,
0x66, 0x01, 0x80, 0x66, 0x33, 0x01, 0x80, 0xCC,
0x19, 0x81, 0x81, 0x98, 0x0C, 0xC1, 0x83, 0x30,
0x07, 0xe1, 0x87, 0xe0, 0x03, 0x3f, 0xfc, 0xc0,
0x03, 0x31, 0x8c, 0xc0, 0x03, 0x33, 0xcc, 0xc0,
0x06, 0x64, 0x26, 0x60, 0x0c, 0xcc, 0x33, 0x30,
0x18, 0xcc, 0x33, 0x18, 0x10, 0xc4, 0x23, 0x08,
0x10, 0x63, 0xC6, 0x08, 0x10, 0x30, 0x0c, 0x08,
0x10, 0x18, 0x18, 0x08, 0x10, 0x00, 0x00, 0x08};
GLubyte halftone[] = {
0x00, 0x11, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x11, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x11, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x11, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x11, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x11, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x11, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x11, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x11, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x11, 0x11, 0x11, 0x00, 0x00, 0x00, 0x00,
0x00, 0x11, 0x11, 0x11, 0x00, 0x00, 0x00, 0x00,
0x00, 0x11, 0x11, 0x11, 0x00, 0x00, 0x00, 0x00,
0x00, 0x11, 0x11, 0x11, 0x00, 0x00, 0x00, 0x00,
0x00, 0x11, 0x11, 0x11, 0x00, 0x00, 0x00, 0x00,
0x11, 0x11, 0x11, 0x11, 0x00, 0x00, 0x00, 0x00,
0x11, 0x11, 0x11, 0x11, 0x00, 0x00, 0x00, 0x00};
glClear (GL_COLOR_BUFFER_BIT);
glColor3f (1.0, 1.0, 1.0);
/* draw one solid, unstippled rectangle, */
/* then two stippled rectangles */
glRectf (25.0, 25.0, 125.0, 125.0);
glEnable (GL_POLYGON_STIPPLE);
glPolygonStipple (fly);
/glRectf (125.0, 25.0, 225.0, 125.0);
glPolygonStipple (halftone);
glRectf (225.0, 25.0, 325.0, 125.0);
glDisable (GL_POLYGON_STIPPLE);
glFlush ();
}
void init (void)
{
glClearColor (0.0, 0.0, 0.0, 0.0);
glShadeModel (GL_FLAT);
}
void reshape (int w, int h)
{
glViewport (0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
gluOrtho2D (0.0, (GLdouble) w, 0.0, (GLdouble) h);
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize (350, 150);
glutCreateWindow (argv[0]);
init ();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutMainLoop();
return 0;
}



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